Lab notes · Brainery · June 10, 2026
Rebuilding BrainBot pacing
BrainBot now paces itself from real solve data instead of a fixed timer, so a race feels like a fair benchmark rather than an artificial rush.
The earliest BrainBot just counted down a fixed timer. It worked, but it never felt fair — sometimes impossible, sometimes trivial.
This update rebuilds pacing around real solve data. BrainBot now moves at a benchmark drawn from how the puzzle actually plays, so a race is a measure of your own pace rather than a sprint against an arbitrary clock.
Notable changes
- Pace curves derived per-world instead of one global timer.
- A calmer race HUD that shows your lane and BrainBot's lane side by side.
- No "rubber-banding" — BrainBot never speeds up just because you're ahead.